#!/usr/bin/env python

Import("env")

from platform_methods import run_in_subprocess
import platform_osx_builders

files = [
    "crash_handler_osx.mm",
    "os_osx.mm",
    "display_server_osx.mm",
    "godot_main_osx.mm",
    "dir_access_osx.mm",
    "joypad_osx.cpp",
    "vulkan_context_osx.mm",
    "context_gl_osx.mm",
]

prog = env.add_program("#bin/godot", files)

if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
    env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))
